Maps
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SETTLEMENTS

There are approximately a dozen major settlements in the former kingdom of Estar. Most of these have been captured by the Azentians and are slowly coming under their firm control, while others are now ruined remains, home to bandits and mosters that have taken the opportunity to carve out their own place in the world. More detailed information on these cities can be found on the Kingdom page.

CASTLE FALKSTED
The home of the Cadre, the wizard's guild of Estar, Castle Falksted was never captured by the Azentians. Knowing their fate if they should ever be captured, the Cadre used magical means to completely remove the entire castle. Whilst rumours abound as to its fate, no-one has ever been able to discern its current location.

CORDEL
Surrounded by numerous small villages, Cordel was the major trading point in the eastern realm of Estar. As the Azentian forces moved north in the war, Cordel became home to thousands of Estaran refugees, many of whom still reside in the city's foulburg.

DAL VILANE
Dal Vilane was struck by a quick raid from the Azentian fleet before the attack on Port Redal, in an attempt to draw as many ships away as possible. The Estarans refused to be baited however, and the fires set by the Azentians quickly destroyed the city.

DAL VINOR
Whilst largely ignored during the Great War due to their relatively little tactical importance, Dal Vinor nonetheless succumbed quickly to the Azentians following the razing of Port Redal. Dal Vinor is an important trading location, rich in resources and with few dangers nearby.

DAL VIYAS
The greatest of the Three Sisters (Dal Vilane, Dal Vinor and Dal Viyas), Dal Viyas sits at the mouth of the mighty Wyarra River. The walls of Dal Viyas are renowned for never having falling to an opposing force, and many Azentians died during the Great War proving this.

DARACHMAR
The former capital of Estar, Darachmar is now the home to Duke Arryn Harrton, the Azentian general who led their armies to victory in the war. Darachmar suffered severe damage during the final days of the war, and the Duke has spent a lot of time and effort making repairs. Located in the foothills of the Ayre Peaks, the mines of Darachmar are rich in metals and gemstones.

DRAGON'S REST
One of the first victims of the Great War, Dragon's Rest is still inhabited, though is still far from the bustling little city that it once was.

HAMMERDALE
The scene of the Azentians worst defeat of the war, Hammerdale was sacked by the Azentians. Many of the citizens fled west to Dal Viyas, and have not returned. While most of the city's structures still stand, the city itself is eerie for the lack of life on its streets.

HAWKS BAY
While only a relatively small city, Hawks Bay it noted as the only city with direct access to the rich mines of the Hawk Hills.

LANSING
Lansing was conquered early in the war by Azentia, and so was spared the destruction that befall many of the other Estaran cities. Lansing sits as close to the Algarra Woods as any city, some think too close, as a direct path can be drawn up the Wyarra River to the dreaded Chessatha Grove, home of the Necromancer.

MORGANE
Razed during the war, Morgane has never truly been resettled. Bandits and outlaws lay claim to several areas within the city, struggling against the monsters and humanoids that have also taken up residence within the once great city's walls.

PORT REDAL
The ghosts of many sailors are rumoured to plague the waters of Port Redal following its razing during the war. The city was fired by the Azentians, and many sailors still aboard their ships were either burned alive, unable to pass through the flames to safety, or drowned after leaping into the waters. A small shanty town has grown up to the north of the old city, and the former shipyards are slowly being rebuilt by the new Azentian rulers.

ROTHSBURG
Sacked out of spite by the Azentians following the war, the city of Rothsburg has never been rebuilt or resettled after the war, mainly due to the lack of trade up and down the Blue River.

SHENTAR
A relatively small, unassuming city, Shentar was the main trading point for caravans travelling to the Algarra Woods and Iron Sky Mountains to trade with the eladrin, elves and dwarves. The Azentians destroyed the city to further separate the Estarans from any potential non-human allies.

TOHMLEY
The city of Tohmley was razed along with Shentar for the same reason, to isolate the Estarans. The city has been resettled by the Azentians, who are seeking to renew trade with the elves, though the rebuilding process is going very slowly.

WESTON
Following the razing of Morgane, the Azentian force that had been left to garrison Hammerdale was finally able to cross the Wyarra River. They fell upon the city of Weston, looting and pillaging as they went as retribution for the damages done them at Hammerdale. Finally, they city was put to the torch before they moved north against Rothsburg.

WINTERHAVEN
The northernmost city in the kingdom, Winterhaven was relatively untouched by the war. Sensing the futility of resisting, the former baron surrendered the city to the Azentians, and was rewarded by being allowed to keep his post, though under the watchful eye of the Azentian Warden.

WOODFALL
With practically no defences to speak of, Woodfall was quickly overrun during the war. The city is the major supplier of luxury timber throughout the kingdom, and is the only decent trading post between Winterhaven and the rest of the kingdom.


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BATTLE SITES

There were a number of major battles that help decide the final outcome of the Great War between Azentia and Estar.

THE RAID OF HAMMERDALE
While there had been a few skirmishes beforehand, the Hammerdale Raid was the first major battle of the war. A small Estar force struck one of the largest marshalling points of the Azentian army in the middle of the night, killing thousands of Azentian troops before they could rally.
The Estar forces pulled back slowly as the Azentians brought their numbers to bear, finally crossing the Wyarra Bridge after almost six hours of fighting. The Estar reserves then torched the bridge, with help from several wizards, killing hundreds of Azentians, and plunging hundreds more into the river.
Hammerdale is widely regarded as a huge success for the Estaran troops, and to this day the bridge still has not been rebuilt.

THE SIEGE OF MORGANE
From it's position at the fork of the Wyarra and Trinity Rivers, Morgane was a major strategic point. The city have the Estarans control of the Wyarra River in both directions, and allowed them to hold the Azentians at Bay.
While the Azentians first captured the city in 1252, the Cadre enabled the Estarans to recapture the city soon after. The Azentians quickly resumed their siege, however after only two weeks, they decided to simply raze the city and move on, rather than be caught in another long siege, or have an enemy force at their backs as they moved north.

THE RAZING OF PORT REDAL
As the primary shipyard and naval base for Estar, Port Redal was vital in allowing them to maintain their dominance of the oceans, forcing the Azentians to continue a land-based campaign. Determined to overcome the Estaran dominance, the Azentians brought the full force of their navy to bear, sailing far out into the Endless Sea before turning north, eventually reaching the coast north of Hawks Bay. A few ships were left behind to stop any vessels departing from Hawks Bay while the main Azentian force headed south for Port Redal.
They struck at night, a ring of warships blockading the city, while a dozen of the larger, less maneuverable ships were torched and sailed into the harbour. As the fires flared across the docks and shipyard, another force of Azentians struck from land, quickly gaining entrance into the city, setting more fires as they moved through the city. By dawn, most of the city was aflame, and not a single Estaran ship remained. Over a dozen halfling ships anchored at Port Redal that night were also destroyed in the attack, and many halfling captains still swear vengeance against the Azentians.

THE STAND AT COWLING PASS
Following the fall of Port Redal, the Azentians set march south east towards Darachmar. Knowing that such a force within the Estaran borders would wreck havoc, the few soldiers that managed to escape from Hawks Bay and Port Redal chose the narrow passage through the Cowling Forest to mount their last stand. While they were significantly outnumbered by the Azentians, the terrain gave the Estarans a large advantage, and neither was able to press for victory. The battle was decided though when the elves from Cowling Forest came to the Estarans aid. Driving hard into the Azentians flank during one attack, the elves allowed the Estaran soldiers to push back the attack, and between them the Azentians were crushed.

THE BATTLE OF KINGSMEET
As the crossroads between Darachmar, Morgane and Rothsburg, taking Kingsmeet served to not only isolate the three largest cities of Estar, it also allowed the Azentians to strike in whichever direction they chose. Estaran forces from both Rothsburg and Darachmar met the Azentians in the hills overlooking Kingsmeet, hoping to delay them long enough to evacuate the citizens from the poorly defended Rothsburg to the safety of Darachmar.


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GEOGRAPHIC FEATURES

ALGARRA WOODS
Home to both the elves and eldarin, the Algarra is the thickest, eldest forest in the known world. The elves do not have complete control of the woods however, and there are many regions, particularly in the south, where they struggle to maintain their lands.

AYRE PEAKS
The mines of Ayre are known to be some of the richest in the world. The city of Darachmar is situated at the junction of three valleys, and commands all of the passes to the mountain peaks. It is rumoured that there is a secret underground tunnel that runs underneath the mountains joining Darachmar to Castle Falksted.

BLACK RIVER
Running from the Ayre Peaks deep into the heart of the Blackwood, there is very little traffic on the river, as only a small handful of settlements lie on its banks.

BLACKWOOD
Source of a variety of woods for the kingdom, a sinister shadow lies deep within the Blackwood, such that even the elves do not travel deep within its boundaries.

BLUE RIVER
Fabled for its crystal blue waters, the Blue River was once an important trade route before the war, but now sees very little traffic.

BRIERWOOD
The Brierwood is an old, sparse forest, and is rumoured to be home to a mighty green dragon.

BROKEN FOREST
Many stories have been told of the broken forest, though none can truly explain why the trees suddenly stop in a perfectly straight line on either side of a twenty mile wide corridor.

COWLING FOREST
The elves of the Cowling Forest hold little kinship with those of the Algarra Woods. The forest is a harsh home, with the cold of the north lingering long into spring, and arriving early in the fall.

CUTTER'S WOOD
The small forest north of Morgane has been overrun by goblinkind since the war, making travel along either the Wyarra or Trinity River dangerous.

DRAGON HAUNT MOUNTAINS
The Dragon Haunt Mountains are thought to be the home of the great golden dragon, Serephar. Serephar has not been seen since the Great War however, and there are rumours that he has left his home to walk among mankind in mortal form.

ENDLESS SEA
Stretching to the horizon in every direction, the only people who claim to have sailed across the Endless Sea are the halflings. They tell stories of wonderous lands that most folk laugh off as boasting to make up for their small stature. The Endless Sea is known to be the home of some terrifying monsters though, and it is only the bravest of captains that strays beyond looking glass range from land.

ENTAGA WOODS
This lush forest is home to several elven tribes.

HAWK HILLS
Home to the enigmatic hawkmen, the Hawk Hills contain some of the tallest mountain peaks in the known world, even rivalling the heights of the Iron Sky Mountains.

IRON SKY MOUNTAINS
Home to the dwarves, as well as giants, goblins and countless other creatures, the Iron Sky Mountains run almost the entire length of the kingdom of Azentia, and span dozens of miles across. While there may indeed by civilizations on the other side, the mountains provide such an obstacle that noone from Azentia has ever crossed them to find out.

KINGSWOOD
In good times, a relatively safe forest and used by the kings of Estar for hunting grounds, the Kingswood has taken on a darker aspect since the war. Bandits and monsters are known to lurk within its borders.

MOUNT CAVEN
This solitary peak lies in a direct line along the length of the divide in the Broken Forest.

NORTHERN MARCHES
Tangles bushes and grass cover the Northern Marches from the Kingswood in the south, past Winterhaven in the north. While difficult terrain to cross at the best of times, it becomes absolutely vicious during the winter months when snow drifts hide the obstacles, and it is only the bravest of travellers that would try to hurry the journey.

PLAINS OF SCALA
The Plains of Scala are a wide abundant grassland, criss-crossed with gentle streams. The plains are home to dozens of tribes of the Horselords, as well as the feared Leonar.

SOUTHERN FOREST
A dangerous forest before the war, the Southern Forest now is best avoided at all costs. The orcs have driven the elves from the forests rim, and something even darker and more dangerous is thought to be forcing them out.

TRINITY RIVER
Formerly one of the busiest trading routes in the kingdom of Estar, the Trinity River is seldom used following the war, mainly due to the difficulties of passing through Morgane.

WORLD'S END FOREST
Running for hundreds of miles along the northern side of the Wyarra River, the World's End Forest is home to all manner of forest dweller.

WYARRA RIVER
The Wyarra River formed the border between Azentia and Estar, and following the war it now cuts the kingdom of Azentia in two. The river flows strong and fast from the Algarra Woods all the way to the Endless Sea, making it difficult to cross at the best of times, and all but impossible during the winter months. Following the destruction of the bridge between Hammerdale and Weston, the only reliable bridges across the river are at Lansing in the far east, Dal Viyas in the west, or Morgane in the centre.


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THE ROAD FROM AYRE TO WINTERHAVEN

AYRE MOUNTAINS

The northern end of the Ayre Peaks, these mountains descend quickly to the plains below.

BLACKWOOD

The Blackwood is known as a dark place, that even elves fear to enter too deep within. Humans have been known to cut lumber from the edges, though it commands a higher price than other sources due to the supremely high quality of the timber.

BRANDOL KEEP

Lord Brandol surrendered his keep to the Azentians almost as soon as they approached, his only demand being that he be allowed to retain his title and command of the town in the name of Azentia. The Azentians agreed, and Lord Brandol remained in place after the war ended. Two years later though, with the Azentian soldiers having moved on, and many of his soldiers leaving, Brandol Keep was quickly and easily overrun by an ogre and it's orc servants.

Some of the peasants escaped this attack though, and set up an encampment further up the river towards the mountains, in an area that the orc patrols rarely traveled. The Heroes of Cordel encountered this group on their journey to Winterhaven, and raided the Lord's keep, slaying the ogre and its orc servants, and returning the town to human rule.

ISKAIL'S LAIR

Black River widens to a small lake at this point, the water slowing almost to a crawl. This area was the lair of the young black dragon, Iskail, before it was driven off by the Heroes of Cordel.

NORTHERN MARCHES

RUINED TEMPLE

This temple was once a former hall for worship of the Estaran sun god, Ro-Esh. After the war, it fell into disuse, a fact that was not helped by its proximity to the Blackwood.

WINTERHAVEN

WOODFALL


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